/*
 ***********************************************************************************************************************
 *
 *  Copyright (c) 2016-2021 Advanced Micro Devices, Inc. All Rights Reserved.
 *
 *  Permission is hereby granted, free of charge, to any person obtaining a copy
 *  of this software and associated documentation files (the "Software"), to deal
 *  in the Software without restriction, including without limitation the rights
 *  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 *  copies of the Software, and to permit persons to whom the Software is
 *  furnished to do so, subject to the following conditions:
 *
 *  The above copyright notice and this permission notice shall be included in all
 *  copies or substantial portions of the Software.
 *
 *  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 *  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 *  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 *  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 *  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 *  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 *  SOFTWARE.
 *
 **********************************************************************************************************************/

#include "core/hw/gfxip/gfx6/gfx6ComputeEngine.h"
#include "core/hw/gfxip/gfx6/gfx6Device.h"
#include "core/hw/gfxip/gfx6/gfx6ShaderRingSet.h"

namespace Pal
{
namespace Gfx6
{

// =====================================================================================================================
    ComputeEngine::ComputeEngine(
        Device* pDevice,
        EngineType type,
        uint32     index)
        :
        Engine(*pDevice->Parent(), type, index),
        m_pDevice(pDevice)
{
}

} // Gfx6
} // Pal
